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DiscordLab.RoundLogs

This module will log most things related to the current round, like round start/finish, player cuffed/uncuffed and Chaos/NTF spawn.

Configuration
DL.RoundLogs:
# Whether the module is enabled or not.
  is_enabled: true
  # Whether the module is in debug mode or not.
  debug: false
  # The channel ID to send the round start messages to.
  round_start_channel_id: 0
  # The channel ID to send the round end messages to.
  round_end_channel_id: 0
  # The channel ID to send the cuff logs to. (When a player gets cuffed)
  cuffed_channel_id: 0
  # The channel ID to send the uncuff logs to. (When a player gets uncuffed)
  uncuffed_channel_id: 0
  # The channel ID to send the Chaos spawn logs to.
  chaos_spawn_channel_id: 0
  # The channel ID to send the NTF spawn logs to.
  ntf_spawn_channel_id: 0
  # The guild ID where this module will be used. If not set (value = 0), it will use the default guild ID.
  guild_id: 0
  • is_enabled (bool): Whether the module is enabled or not.
  • debug (bool): Whether the module is in debug mode or not.
  • round_start_channel_id (ulong): The channel ID to send the round start messages to.
  • round_end_channel_id (ulong): The channel ID to send the round end messages to.
  • cuffed_channel_id (ulong): The channel ID to send the cuff logs to. (When a player gets cuffed)
  • uncuffed_channel_id (ulong): The channel ID to send the uncuff logs to. (When a player gets uncuffed)
  • chaos_spawn_channel_id (ulong): The channel ID to send the Chaos spawn logs to.
  • ntf_spawn_channel_id (ulong): The channel ID to send the NTF spawn logs to.
  • guild_id (ulong): The guild ID where this module will be used. If not set (value = 0), it will use the default guild ID.